| Acoustic Cavity Mesh |
Create a fluid volume mesh for the open-air volumes of an enclosed
compartment, such as the passenger compartment of a vehicle. |
| Automesh |
Create meshes or re-mesh existing meshing interactively or automatically on
surfaces or groups of elements. |
| Bars |
Create, review or update bar2 or bar3 elements. |
| Bead |
Creates bead on the surface mesh along a line defined by two nodes. |
| Boolean Operation |
Connect intersecting 2D elements. This tool works for triangular as well as
quadrilateral elements. |
| Box Trim |
Trims the model based on box with option to constraint the model’s trimmed
edges. |
| Card Editor |
Select the entities that are viewed in the card image subpanel. |
| Check Elems |
Verify the basic quality of your elements and to verify the geometric
qualities of those elements. |
| Comparison Tool |
Perform a model-based CAD-CAD, CAD-FE or FE-FE comparison between two models,
or two selections of entities. You can also use this tool to find and report on
geometrical/shape differences. |
| Config Edit |
Make changes to the configuration of existing elements. |
| Delete |
Delete data from a model database, preview and delete empty collectors and
preview and delete unused property collectors, material collectors, or curves.
|
| Dependency |
Find nodes that have their degrees of freedom removed by a constraint or MPC
(multiple point constraint) more than once. |
| Detach |
Detach elements from the surrounding structure. |
| Distance |
Determine the distance between two nodes/points or the angle between three
nodes/points, or to change distances or angles. |
| Drag |
Create a surface and/or mesh by dragging a series of nodes or lines, or to
create elements by dragging selected elements. |
| Edges |
Find the free edges in a group of elements, find "T" or discontinuous
connections in a group of elements (any edges connected to three or more
elements), display duplicate nodes and equivalence duplicate nodes. |
| Edit Element |
Hand-build, combine, split or modify elements. |
| Element Cleanup |
Perform automatic cleanup of 2D elements based on the element quality
criteria from the Quality Index panel or a separate criteria file. |
| Element Offset |
Create and modify elements by offsetting from a mesh of plate or shell
elements. |
| Elem Type |
Select the type of element to create and also allows you to change existing
element types. |
| EM Lattice Mesh |
Generate an axis-parallel mesh for 2D and 1D geometry input. |
| Faces |
Find the free faces in a group of elements and operates in the same manner as
edges, but in 3D. |
| Features |
Calculates features (corners) in the current model and displays them by
creating one dimensional plot elements or feature lines. |
| Fill Hole |
Fills a hold on the surface mesh based on your selection or through hold
recognition and filters based on the hole radius. |
| Fuse |
Connect close proximity, overlapping, and intersecting parts. |
| Gaps |
Create gap elements. |
| Hole Detection |
Enables you to locate and define many, or all, holes in a model and add those
holes as geometry to a new component or the current one. |
| Hole/Gap Fill |
Mesh holes, gaps, and patches. |
| Line Drag |
Create a two or three dimensional surface and/or mesh or elements by dragging
nodes, lines or elements along another line. |
| Line Mesh |
Create a chain of one dimensional elements such as beams along a
line. |
| Linear 1D |
Create one dimensional elements. |
| Linear 3D |
Create solid elements between two groups of plate elements. |
| Mass Calc |
Obtain the mass, area and/or volume of a selected group of elements, solids,
or surfaces |
| Masses |
Create mass elements. |
| Mesh Controls |
Define one model specific mesh setting, as well as an unlimited number of
local mesh settings. |
| Midmesh Thickness |
Calculate the thickness of a mid-mesh from the solid geometry. |
| Nodes |
Create nodes using a wide variety of methods. |
| Normals |
Display the normal of an element or surface, adjust the orientation of
element normals and reverse the normal of an element or surface. |
| Order Change |
Change element order. |
| Organize |
Reorganize your database by copying or moving data (entities) among
collectors or includes. |
| Penetration/Intersection |
Check for penetrations and/or intersections of elements. |
| Periodic Mesh |
Generate a grid containing rotational and/or translational symmetric
boundaries, for example rotating machinery. |
| Permute |
Switch coordinates of model entities in the global coordinate system.
|
| Position |
Specify a new position for model entities. |
| Project |
Project data entities to a plane, vector, surface, or line. |
| Quality Index |
Calculates a single value to represent the quality of the displayed shell
(2D) model. |
| Quality Index Calculations |
The Quality Index value is a function of twelve criteria with user-defined
weight factors. |
| Quality Report |
Creates an HTML mesh quality report. |
| Quick Edit |
Many tools for rapid editing of model geometry. |
| RBE3 |
Create, review and update RBE3 elements. |
| Refine by Pattern |
Create a regular orthogonal mesh. |
| Reflect |
Reflect portions of a model about a plane, changing the selected portion into
a mirror image of itself. |
| Renumber |
Renumber entities. |
| Rigids |
Create rigid or rigid link elements. |
| Rods |
Create rod elements. |
| Rotate |
Rotate entities around an axis in space. |
| Ruled |
Create surfaces and/or meshes of plate elements from nodes, lines and/or line
segments, in any combination. |
| Scale |
Increase or decrease an entity’s dimensions. |
| Shrink Wrap Mesh |
Generate an enclosed volume or solid mesh and is typically used to
approximate and simplify an existing mode. |
| Skin |
Create a skin surface and/or mesh from a set of lines. |
| Smooth |
Improve element quality in a surface-based mesh or a mesh of solid elements
using one or more algorithms that adjust node positions to moderate sharp
variations in size or quality in adjacent elements. |
| Solid Map Mesh |
Create a mesh of solid elements in a solid geometric volume. |
| Spin |
Create a surface and/or mesh or elements by spinning a series of nodes, a
line or lines, or a group of elements about a vector to create a circular
structure. |
| Spline |
Create a shell mesh and/or surface. |
| Split |
Split plate or solid elements. |
| Springs |
Create spring elements. |
| System |
Create rectangular, cylindrical and spherical coordinate systems. |
| TetraMesh |
Fill an enclosed volume with first or second order tetrahedral
elements. |
| TetraMesh Process |
Create tetra-meshes efficiently and effectively. |
| Translate |
Move entities in a single specified direction. |
| Trim Hole |
Creates a hole on surface mesh with options to customize the mesh around the
hole and create spiders for connections. |
| Voxel Mesh |
Fills an enclose volume with voxels (hexas) of a predefined size. This type
of mesh is only useful in topology optimization. It does not give meaningful
results in a stress analysis. |
| Washer |
Creates washer around free edges in the surface geometry. |